Prototyping: Ideas to Action – ARTS 601

CG • Section 8WK • 02/18/2020 to 12/31/2120 • Modified 09/05/2023

Course Description

An introduction to a variety of digital and physical prototyping methods. Ideas will be made tangible through the process of research, testing, and application.

For information regarding prerequisites for this course, please refer to the Academic Course Catalog.


Prototyping is a key step in a variety of creative, mechanical, entrepreneurial, and logistical processes. Rapid prototyping methodologies have been combined with agile workflows to generate powerful problem-solving teams. While the materials and methods of prototyping will continue to evolve, the prototyping process has and will continue to be a powerful tool of innovation.

Course Assignment

Textbook readings and lecture presentations

Course Requirements Checklist

After reading the Course Syllabus and Student Expectations, the student will complete the related checklist found in the Course Overview.

Discussions (5)

Discussions are collaborative learning experiences. Therefore, the student is required to create a thread in response to the provided prompt for each Discussion. Each thread must be 300 words and demonstrate course-related knowledge. In addition to the thread, the student is required to reply to 2 other classmates' threads. Each reply must be 150 words. (CLO: D)

The student will write a 1800 word paper summarizing the book Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp.

Prototype Assignments (5)

Systems Prototype Assignment

Using game design mechanics, the student will prototype a new set of rules for a board game using the pieces already provided. (CLO: A, C, D)


Visualization Prototype Assignment

Using event planning best practices, the student will prototype an event location map for a charity run. (CLO: B, C, D)

Physical Prototype Assignment

Using model-making techniques, the student will prototype a scale model of a workstation. (CLO: A, C, D)

Digital Prototype Assignment

Using UI/UX best practices, the student will prototype a cell phone application. (CLO: B, C, D)

Revised Prototype Assignment

The student will revisit a previous prototype and make revisions based on user testing feedback and complete another spring development cycle. (CLO: A or B, C, D)

The student will prepare a visual and verbal presentation of his/her best prototype. (CLO: A or B, C, D)

Reflection Paper Assignment

The student will write a 750-word reflection paper in the current MLA format that focuses on his/her growth during the class. (CLO: A, D)