Interactive Game Development – ARTS 474
CG • Section 8WK • 11/08/2019 to 04/16/2020 • Modified 07/28/2020
The development of arcade, scrollers and strategy games. Familiarity with several typical game development tools that do not require programming and issues such as player controls, sounds, music, and basic animations will be covered.
ARTS 473 or VCAR 473
Games have been a part of mankind from pre-recorded history, and their development has expanded, rather than diminished, as technology has advanced. Computer graphics, 2D and 3D graphics, and animation in particular, have proliferated the number and kind of games at an amazing rate. Gaming has grown to the point of surpassing the film industry in entertainment revenue, and understanding how the industry has developed and where it will go is important. The demand for individuals with these skills is great, especially those who espouse Judeo-Christian principles.
Measurable Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Discuss the history of electronic game development.
- Distinguish between the different game platforms and genres.
- Define elements related to game strategy, theory, and gameplay.
- Identify the distinct roles and responsibilities of game development team members.
- Develop game concepts and proposals.
- Apply story and character development to games.
- Evaluate the game industry and market.
- Convey an understanding of the principles of integration of faith, biblical worldview, and the industry through discussion board forums.
Textbook readings and lecture presentations/notes
Course Requirements Checklist
After reading the Syllabus and Student Expectations, the student will complete the related checklist found in Module/Week 1.
Discussion Board Forums (3)
The student is required to provide a thread in response to the provided prompt for each forum. Each thread must be at least 250 words and demonstrate course-related knowledge. In addition to the thread, the student is required to reply to 2 other classmates’ threads. Each reply must be at least 150 words.
This is a group project. After playing an electronic game of the group’s choosing, 1 group member will take the input of the other members and write a 500-word research-based paper in current Turabian format that focuses on the review of a publisher-developed electronic game.
Creating a Concept Document
The student will prepare a 3–5-page paper in current Turabian format that is based on a concept for a game that could be presented to a team, company, or funding source. The students will include several components in the project. These are found in the instructions document.
Story and Character Development
The student will write a 3–5-page paper that develops a possible storyline and character development. The paper must include descriptions of 3 characters which include how the characters appear, and the background story for each. The paper must follow current Turabian formatting.
This is a group project. After choosing several properties (film, book, television series, CD) that have been approved by the instructor, and for which a game adaptation has not been created, the group will design a digital game that takes advantage of 1 theme associated with the chosen property. Do not attempt to “translate” the entire property into a game environment. This is a concept proposal and must be at least 500 words and follow current Turabian formatting.
The student will research and analyze a U.S. or overseas company (developer, publisher, or hardware manufacturer) that is currently involved in the game development industry then create a plan that will include images, logos, game packaging design, and other visuals. The written portion of this project must be 6–8 pages, and must follow current Turabian formatting.
Each quiz will cover the Reading & Study material for the module/week in which it is assigned. Each quiz will be open-book/open-notes, contain 30 multiple-choice and true/false questions, and have a 1-hour time-limit.