Interactive Game Design – ARTS 574

CG • Section 8WK • 11/08/2019 to 04/16/2020 • Modified 07/28/2020

Course Description

Students will explore and pursue areas of interest through research related to interactive game development in regards to theoretical framework, building aesthetics, environments, and game engines with implementation of process and execution of interactive games in an appropriate platform. May be taken twice.




As game design becomes increasing democratized, the graphic designer can now develop systematic games employing a wide range of available technologies in which both design aesthetic and functionality is achievable in touch and non-touch environments.

Measurable Learning Outcomes

Upon successful completion of this course, the student will be able to:

  1. Identify gaming technologies best suited for the graphic design skillset.
  2. Demonstrate expressive knowledge of game design principles.
  3. Develop artwork for an interactive game environment.
  4. Select the appropriate game format for the chosen interactive platform.
  5. Produce an interactive game concept centered on design principles, as well as user experience and interface.

Course Assignment

Textbook readings and lecture presentations/notes

Course Requirements Checklist

After reading the Course Syllabus and Student Expectations, the student will complete the related checklist found in Module/Week 1.

Discussion Board Forums (8)

Discussion boards are collaborative learning experiences. Therefore, the student will create a thread in response to the provided prompt for each forum. Each thread must be at least 300 words and demonstrate course-related knowledge. In addition to the thread, the student is required to reply to 3 classmates’ threads. Each reply must be at least 150 words.


The student will create a working interactive mobile game prototype using the personal edition of Unity Game Engine ( The student will build the basic structure and construct through tutorials. The student will then create graduate quality retina ready graphics and additional sprites and textures to modify his/her own version based on the guided framework created. This Project includes a Proposal, 5 Progress Milestones, and a Final Submission.

Reading Quizzes (8)

Each quiz will cover the Reading & Study material for the module/week in which it is assigned. Each quiz will be open-book/open-notes, contain 8 multiple-choice and true/false questions, and have a 20-minute time limit.