3D Graphics – ARTS 573

CG • Section 8WK • 11/08/2019 to 04/16/2020 • Modified 07/28/2020

Course Description

This graduate course stresses individual direction and achievement in 3D graphics. The first week of class the student will propose the work he/she plans to make during the semester. At this advanced level the student is expected to be self-motivated in the pursuit of 3D graphics and working toward that end. Graduate students are also expected to research the work of other artists who work in a similar manner. May be taken twice.

Prerequisites

None

Rationale

3D graphics is a fast growing area of design and visual communication. These graphics can be found on television, in animation, and as part of commercial graphics and product development. 3D design software is easily integrated with other software to create rich interactive design solutions and is a valuable skill for any student who is interested in pursuing a career in visual design. The need for individuals with these skills is great, especially those who espouse Judeo-Christian principles.

Measurable Learning Outcomes

Upon successful completion of this course, the student will be able to:

  1. Demonstrate advanced knowledge of advanced layout/design in 3D animation software, including tools, palettes, menu bars, commands and rendering as well as necessary secondary software such as Photoshop.
  2. Organize the research and development required for the projects in 3D graphics.
  3. Show self-reliance when working independently.
  4. Create 3D graphics using industry procedures, from initial rationale, to thumbs and roughs, to storyboards, to final execution.
  5. Discriminate and defend the principles of integration of faith and worldview with industry practices.

Course Assignment

Textbook readings and lecture presentations

Course Requirements Checklist

After reading the Course Syllabus and Student Expectations, the student will complete the related checklist found in Module/Week 1.

Discussion Board Forums (4)

Discussion boards are collaborative learning experiences. Therefore, the student is required to create a thread in response to the provided prompt for each forum. Each thread must be 600–700 words and demonstrate course-related knowledge. In addition to the thread, the student is required to reply to 3 other classmates’ threads. Each reply must be a minimum of 250 words. Each thread and each reply must utilize 1 source in current MLA format.

Original Character Creation

The student will create an original character using the same method as the book tutorials for the assigned module/week. This will be an organic model made with polygons. After an initial submission, the student will resubmit a revised version of the original that incorporates instructor feedback. A 250-word (minimum) written document description will be included.

Creating the Rig and Muscles

The student will continue with the course project by creating the control system (rig) for the character that he/she created. This will lead to being able to properly animate the character. A 250-word (minimum) written document describing your submission will be included.

Applying Textures

The student will use a combination of Photoshop and Maya in order to properly texture a 3D model using both 3D and 2D texturing techniques. After an initial submission, the student will resubmit a revised version of the original that incorporates instructor feedback. A 250-word (minimum) written document describing your submission will be included.

Professional Animations – Rendered Product and Setup

The student will learn and implement render settings that will allow output for production video/animations. A 250-word (minimum) written document describing your submission will be included.

Adding Scenes and Dynamic Particle Effects

The student will learn how to create dynamic effects. The student will then implement dynamic effects into the scene with the animated character and render a final project. A 250-word (minimum) written document describing your submission will be included.