Vector Illustration – ARTS 532

CG • Section 8WK • 11/08/2019 to 04/16/2020 • Modified 07/28/2020

Course Description

This graduate course stresses individual direction and achievement in vector illustration. The student will propose the work he/she plans to create during the semester and will develop a schedule for completion with the professor. Design projects may be conceptual, decorative, collaborative, or experimental but the finished product, both in production and presentation, must be more aesthetically sophisticated than undergraduate work. May be taken twice.

Prerequisites

None

Rationale

This course is designed to add higher-level thinking of a theoretical and experimental nature for graduate students that is not covered in any of the other courses in the program.

Measurable Learning Outcomes

Measurable Learning Outcomes
Upon successful completion of this course, the student will be able to:

  1. Create original illustrations with superior production and presentation using a professional drawing program.
  2. Analyze the work of other artists who produce similar work in preparation for his/her own creative pursuits.
  3. Develop a stylistic direction for illustrative exploration.
  4. Critique the work of peers and participate in self-critique activities.
  5. Propose an illustrative project from idea on through presentation and maintain a production schedule.

Course Assignment

Textbook readings, article readings, tutorials and lecture presentations

Course Requirements Checklist

After reading the Course Syllabus and Student Expectations, the student will complete the related checklist found in Module/Week 1.

Blog

The blog is a collaborative learning experience. Therefore, the student is required to create a thread in response to the provided prompt. Your thread must be at least 250 words and demonstrate course-related knowledge. In addition to the thread,the student is required to reply to 2 other classmates’ threads. Each reply must beat least 75 words.

Exercises (2)

The student will complete simple exercises to become familiar with the required software and to practice the design principles learned.

Projects (3)

As the student progresses through the course material, larger projects will be executed with specific attention to the appropriate use of software as well as design principles. Each project varies in subject matter,and the assignment instructions can be found through the corresponding reading and presentations