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Undergraduate Catalog 2012-2013

School of Engineering and Computational Sciences

David Donahoo, B.S., M.S.
Interim Dean, School of Engineering and Computational Sciences
Professor of Management Information Systems

Carl Pettiford, B.S., M.S., Ph.D.
Chair, Department of Engineering
Associate Professor of Engineering

Jerry Westfall, B.S., M.S., Ph.D.
Chair, Department of Computational Sciences
Associate Professor of Computational Sciences

RESIDENTIAL FACULTY
Professor
Lewis, E.

Associate Professor
Jeyaraj, Jones, J.D., Maiuzzo, Metzgar, Pettiford, Tucker, Vadnal, Wang, D., Westfall

Assistant Professor
Bae, Rich


PURPOSE
The School of Engineering and Computational Sciences functions with the purpose of teaching Christ-centered men and women with the values, knowledge, and skills critical for impacting computing and technology-related disciplines in tomorrow’s world. Enhanced in the fall of 2007, the School has the long-term vision of creating and maintaining nationally recognized technology-related degrees, centers, institutes, and initiatives in education, research, training, and missions so that our Christ-centered graduates can have the greatest impact on tomorrow’s world.

The School offers five degrees and one minor that provide students with the skills, knowledge, and understanding of information technology necessary for impacting tomorrow’s socio-technological culture.

PROGRAM ACCREDITATION
The Bachelor of Science degree programs in Electrical Engineering and Industrial and Systems Engineering have been accredited by the Engineering Accreditation Commission of ABET (Accrediting Board for Engineering and Technology). ABET is the recognized accrediting agency for college and university programs in applied science, computing, engineering, and engineering technology.  ABET accreditation demonstrates a program’s commitment to providing its students with a quality education.

TEACHER LICENSURE
Liberty University offers teacher licensure programs which are approved by the State of Virginia Department of Education.  Teacher preparation and endorsement in Computer Science is available through the School of Engineering and Computational Sciences in cooperation with the Teacher Education Department.

Those who enter the teacher licensure program must complete the academic major, be subject to the same general education requirements as all other students, and complete academic and practicum experiences related to professional teacher training.

Those wishing to pursue teacher-related programs should seek information from the Teacher Licensure Office in the School of Education. Licensure information is also available at www.liberty.edu/uguide.

DEGREE COMPLETION PLANS
Degree Completion Plans for programs offered by the School of Engineering and Computational Sciences can be accessed online at: http://www.liberty.edu/dcps.


Engineering Programs

PROGRAM LEARNING OUTCOMES
The student will be able to:

  1. An ability to apply knowledge of mathematics, science, and engineering;
  2. An ability to design and conduct experiments, as well as to analyze and interpret data;
  3. An ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability;
  4. An ability to function on multidisciplinary teams;
  5. An ability to identify, formulate, and solve engineering problems;
  6. An understanding of professional and ethical responsibility;
  7. An ability to communicate effectively;
  8. The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context;
  9. A recognition of the need for, and an ability to engage in life-long learning;
  10. A knowledge of contemporary issues; and
  11. An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice.
     

Computer Engineering Major (B.S.)

PURPOSE
Liberty University’s 138-hour Bachelor of Science program in Computer Engineering requires students to take 53 to 58 hours of coursework in engineering, and another 35 to 39 hours in math and science in addition to the general education requirements.  A Senior Capstone Project as well as a Directed Research project is also required.

The computer engineering degree is designed to develop Christ-centered men and women with the values, knowledge, and skills essential to positively influence computer and electrical engineering-related industries in the current and evolving economy.  The program prepares graduates for the thoughtful integration of work and life and to view the computer engineering profession as a lifelong commitment to serving others. 

PROGRAM EDUCATIONAL OBJECTIVES
Our goal is, within a few years of graduating, our Computer Engineering graduates will be able to:

  1. Advance in an engineering career or graduate studies.
  2. Be recognized as a creative thinkers; exhibiting an aptitude for continuous learning.
  3. Display professional ethics and behavior consistent with foundational Christian principles.

Program of Study

Computer Engineering Major (B.S.)
General Education: Core Competency Requirements (61-65 hrs)
Courses in the Major (52-57 hrs)
ENGR 110 Introduction to Engineering and Problem Solving 3
ENGE 201 Introduction to Logic Design 3
ENGE 211 Introduction to Electrical Circuits 4
ENGE 212 AC Circuit Analysis 4
ENGI 220 Engineering Economy 3
CSCI 111 Introduction to Programming 3
CSCI 112 Advanced Programming 3
ENGE 321 Electronics 4
ENGE 341 Communications Systems 3
ENGE 361 Computer Architecture 3
ENGR 381 Engineering Design Introduction 3
ENGE 465 Introduction to Computer Networks 3
ENGC 301 Intro to Microprocessors 3
ENGC 401 Micro Computer Design 3
ENGR 481 Engineering Design I 3
ENGR 482 Engineering Design II 3
ENGC 495 Directed Research 1-6
Technical Electives (9 hrs)
Quantitative Studies (16 hrs)
ENGR 210 Probability and Statistical Methods for Engineering 3
MATH 231 Calculus and Analytical Geometry III 4
MATH 250 Introduction to Discrete Mathematics 3
MATH 334 Differential Equations 3
MATH 350 Discrete Mathematics 3
NOTE:“C” or better required in all courses
TOTAL HOURS: 138 hours minimum; at least 35 hours must be 300-400 level

Electrical Engineering Major (B.S.)

PURPOSE
Liberty University’s 138- to 147-hour Bachelor of Science program in Electrical Engineering requires students to take 53 to 58 hours of coursework in engineering, and another 35 to 39 hours in math and science in addition to the general education requirements.  A Senior Capstone Project as well as a Directed Research project is also required.

The Electrical Engineering degree is designed to develop Christ-centered men and women with the values, knowledge, and skills essential to positively influence electrical engineering-related industries in the current and evolving economy.  The program prepares graduates for the thoughtful integration of work and life and to view the computer engineering profession as a lifelong commitment to serving others.

PROGRAM EDUCATIONAL OBJECTIVES
Our goal is, within a few years of graduating, our Electrical Engineering graduates will be able to:

  1. Advance in an engineering career or graduate studies.
  2. Be recognized as a creative thinkers; exhibiting an aptitude for continuous learning.
  3. Display professional ethics and behavior consistent with foundational Christian principles.

Program of Study

Electrical Engineering Major (B.S.)
General Education: Core Competency Requirements (61-65 hrs)
Courses in the Major (53-58 hrs)
CSCI 111 Introduction to Programming 3
ENGR 110 Introduction to Engineering and Problem Solving 3
ENGE 201 Introduction to Logic Design 3
ENGE 211 Introduction to Electrical Circuits 4
ENGE 212 AC Circuit Analysis 4
ENGI 220 Engineering Economy 3
ENGE 311 Signals and Systems 3
ENGE 321 Electronics 4
ENGE 331 Electromagnetic Fields 4
ENGE 341 Communications Systems 3
ENGE 361 Computer Architecture 3
ENGR 381 Engineering Design Introduction 3
ENGE 351 Power Systems 3
OR
ENGE 431 Electromagnetic Compatibility
OR
ENGE 465 Introduction to Computer Networks
ENGE 421 Advanced Electronics 3
ENGR 481 Engineering Design I 3
ENGR 482 Engineering Design II 3
ENGE 495 Directed Research 1-6
Technical Electives (9 hrs)
Quantitative Studies (16 hrs)
ENGR 210 Probability and Statistical Methods for Engineering 3
MATH 231 Calculus and Analytical Geometry III 4
MATH 250 Introduction to Discrete Mathematics 3
MATH 321 Linear Algebra 3
MATH 334 Differential Equations 3
NOTE: “C” or better required in all courses
TOTAL HOURS: 139 hours minimum; at least 39 hours must be 300-400 level

Industrial and Systems Engineering Major (B.S.)

PURPOSE
Liberty University’s 138-hour Bachelor of Science program in Industrial and Systems Engineering requires students to take 52 to 57 hours of coursework in engineering, and another 35 to 42 hours in math and science in addition to the general education requirements.  A Senior Capstone Project as well as a Directed Research project is also required.

The industrial and systems engineering degree is designed to develop Christ-centered men and women with the values, knowledge, and skills essential to positively influence an industrial setting of complex, integrated systems.  The program prepares graduates for the thoughtful integration of work and life and to view the industrial engineering profession as a lifelong commitment to serving others.

PROGRAM EDUCATIONAL OBJECTIVES
Our goal is, within a few years of graduating, our Industrial and Systems Engineering graduates will be able to:

  1. Advance in an engineering career or graduate studies.
  2. Be recognized as a creative thinkers; exhibiting an aptitude for continuous learning.
  3. Display professional ethics and behavior consistent with foundational Christian principles.

Program of Study

Industrial and Systems Engineering Major (B.S.)
General Education: Core Competency Requirements (61-65 hrs)
Courses in the Major (52-57 hrs)
ENGR 110 Introduction to Engineering and Problem Solving 3
ENGI 220 Engineering Economy 3
ENGI 230 Production Systems 3
ENGI 300 Enterprise Forecasting 3
ENGI 305 Data Analysis Methods and Modeling 3
ENGI 330 Facilities Design 3
ENGI 340 Introduction to Operations Research: Deterministic Models 3
ENGI 350 Introduction to Operations Research: Probabilistic Models 3
ENGI 360 Engineering Information Systems 3
ENGR 370 Quality Assurance 3
ENGR 377 Engineering Ethical and Legal Issues 3
ENGR 381 Engineering Design Introduction 3
ENGI 430 Decision Analysis 3
ENGI 450 Human Factors and Ergonomics 3
ENGI 460 Digital Simulation 3
ENGR 481 Engineering Design I 3
ENGR 482 Engineering Design II 3
ENGI 495 Directed Research 1-6
Technical Electives (9 hrs)
Quantitative Studies (16 hrs)
ENGR 210 Probability and Statistical Methods for Engineering 3
MATH 231 Calculus and Analytical Geometry III 4
MATH 250 Introduction to Discrete Mathematics 3
MATH 321 Linear Algebra 3
MATH 334 Differential Equations 3
NOTE: “C” or better required in all courses
TOTAL HOURS: 138 hours minimum; at least 49 hours must be 300-400 level

Computational Science Programs

In general, the computational science programs [i.e., Computer Science (CS) and Web Technology and Design] are designed to prepare our students to enter the professional workforce with the knowledge and skills to impact computing and technology-related disciplines in tomorrow’s world.

PROGRAM LEARNING OUTCOMES
The student will be able to:

  1. Apply knowledge of computing and mathematics appropriate to the discipline.
  2. Analyze a problem, and identify and define the computing requirements appropriate to its solution.
  3. Design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs.
  4. Function effectively on teams to accomplish a common goal.
  5. Demonstrate an understanding of professional, ethical, legal, security and social issues and responsibilities.
  6. Communicate effectively with a range of audiences.
  7. Analyze the local and global impact of computing on individuals, organizations, and society.
  8. Recognize the need for and an ability to engage in continuing professional development.
  9. Use current techniques, skills, and tools necessary for computing practice.
  10. Apply mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices.
  11. Apply design and development principles in the construction of software systems of varying complexity.
     

Computer Science Major (B.S.)

PURPOSE
The Computer Science (CSCI) major is offered by the School of Engineering and Computational Sciences with the purpose of developing Christ-centered men and women with the values, knowledge, and skills essential to impact computing-related disciplines in tomorrow’s world.

Students are exposed to the computer science core body of knowledge from a Christian worldview. Equipped with a firm foundation in algorithms and problem solving, they learn to analyze problems and design, implement, and test software solutions. Students also develop a strong background in mathematics to cultivate their reasoning abilities. Faculty help students prepare for a lifetime of service while encouraging undergraduate research and effective application of technology from a Christian worldview.

PROGRAM EDUCATIONAL OBJECTIVES
Our goal is, within a few years of graduating, our Computer Science graduates will be able to:

  1. Demonstrate a sound understanding of the fundamentals principles and practices of computer science necessary for employment and graduate studies.
  2. Apply computer science principles and practices to identify and document requirements, develop designs, as well as implement and validate solutions for computing systems of varying levels of complexity.
  3. Establish a sense of continuous life-long learning and adopting new technologies where appropriate.
  4. Develop skills for working in teams; communicating technical information effectively in both oral and written forms; engaging in creative and critical thinking; gaining and applying business knowledge; building leadership skills.
  5. Display the Christian principles that are the basis for their professional ethics and behavior.

TEACHER LICENSURE
An endorsement in Computer Science is available. Those wishing to pursue teacher-related programs should seek information from the Teacher Licensure Office in the School of Education.


Career Opportunities

Computer Scientists Operations Research
Computer Engineers Systems Analysts
Computer Programmers Computer Support Specialists
Database Administrators
 
Teaching in Private Schools & Public Schools

Programs of Study

Computer Science Major (B.S.)
General Education: Core Competency Requirements (63-67 hrs)
Courses in the Major (45 hrs)*
CSCI 110 Computing Foundations and Ethics 3
CSCI 111 Introduction to Programming 3
CSCI 112 Advanced Programming 3
CSCI 215 Algorithms and Data Structures 3
CSCI 325 Database Management Systems 3
CSCI 342 Computer Architecture and Organization 3
CSCI 355 Computer Network Architecture and Programming 3
CSCI 434 Theory of Programming Languages 3
CSCI 443 Operating Systems 3
CSCI 465 Technical Aspects of Information Security 3
OR
CSCI 466 Modern Cryptography
CSCI 481 Software Engineering 3
CSCI 482 Applied Software Engineering 3
CSCI___ (any CSCI) 3
CSCI___ (upper level) 3
CSCI OR ENGS (upper level) 3
Directed Courses (Required) (13 hrs)*
ENGR 133 Calculus with MATLAB 1
MATH 211 Introduction to Statistical Analysis 3
MATH 250 Introduction to Discrete Mathematics 3
MATH 321 Linear Algebra 3
MATH 350 Discrete Mathematics 3
Lab Science (4 hrs)
BIOL 101/103; BIOL 102/104; BIOL 224; or CHEM 121 4
Free Electives (0-2 hrs)
*NOTE: “C” or better required in all courses
TOTAL HOURS: 127 hours minimum; at least 36 hours must be 300-400 level
Teacher Licensure Requirements – Endorsement: Computer Science (6-12)
General Education: Core Competency Requirements (63-67 hrs)
Courses in the Major (45 hrs)*
Directed Courses (Required) (13 hrs)*
Lab Science (4 hrs)
Teacher Licensure Requirements (31 hrs)
EDUC 125 Introduction to Education 1
EDUC 221 Content Area Reading and Differentiated Teaching and Learning (Secondary) 2
EDUC 235 Instructional Design: Secondary 1
EDUC 236 Instructional Design Practicum: Secondary 2
EDUC 240 Introduction to Applied Educational Technology Practicum 2
EDUC 360 Foundations of Education 2
EDUC 419 Secondary Teaching Methods 2
EDUC 420 Secondary Teaching Methods Practicum 1
EDUC 425 Secondary Measurement and Evaluation 2
EDUC 435 Secondary Curriculum Fundamentals 2
EDUC 436 Secondary Curriculum Fundamentals Practicum 1
Professional Semester:
EDUC 475 Seminar in Classroom Management 2
EDUC 476 Student Teaching I 5
EDUC 477 Student Teaching II 5
*NOTE: “C” or better required in all courses
TOTAL HOURS: 156 hours minimum; at least 59 hours must be 300-400 level

Web Technology and Design Major (B.S.)

PURPOSE
The Web Technology and Design major is offered by the School of Engineering and Computational Sciences with the purpose of developing Christ-centered men and women with the values, knowledge, and skills essential to impact the Internet and web-related disciplines in tomorrow’s world.

In many schools, artistically-talented technology students and technologically-talented graphic design students are forced to choose a major between two strong interests. The Web Technology and Design major uniquely blends these disciplines, thus allowing students who are interested in both art and computing technology to use their talents in one of the fastest growing areas of technology. With the explosion of Internet technologies is an accompanying demand for web technology professionals with skill sets that are relevant to their occupations. All analyses indicate that this demand will continue on an upward trend for many years to come.

PROGRAM EDUCATIONAL OBJECTIVES
Our goal is, within a few years of graduating, our Web Technology and Design graduates will be able to:

  1. Demonstrate a sound understanding of the fundamentals principles and practices of web technologies necessary for employment and graduate studies.
  2. Apply web technologies principles and practices to identify and document requirements, develop designs, as well as implement and validate solutions for computing systems of varying levels of complexity.
  3. Establish a sense of continuous life-long learning and adopting new technologies where appropriate.
  4. Develop skills for working in teams; communicating technical information effectively in both oral and written forms; engaging in creative and critical thinking; gaining and applying business knowledge; building leadership skills.
  5. Display the Christian principles that are the basis for their professional ethics and behavior.

Career Opportunities

Web Programmers Database Administrators
Web Engineers Network Administrators
Graphic Designers Systems Administrators
Design Support Specialists Data Processing Managers
Software Developers Software Trainers and Support Specialists
Software Project Managers  

Program of Study

Web Technology and Design Major (B.S.)
General Education: Core Competency Requirements (61-65 hrs)
Courses in the Major (45 hrs)
CSCI 111 Introduction to Programming 3
CSCI 112 Advanced Programming 3
BMIS 212 Object-Oriented Programming 3
CSCI 215 Algorithms and Data Structures 3
BMIS 310 Web Architecture and Development 3
BMIS 312 Advanced Object-Oriented Programming
OR
BMIS 410 Web Enterprise Technologies 3
OR
BMIS 430 Advanced Networking and Communication Systems
BMIS 325 Database Management Systems 3
CSCI 340 Studies in Information Security 3
CSCI 345 Introduction to Unix 3
BMIS 351 System Analysis and Design 3
CSCI 355 Computer Network Architecture and Programming 3
ENGS 375 Introduction to Human-Computer Interaction 3
BMIS 470 Executive Perspectives on E-Commerce Technology 3
MATH 250 Introduction to Discrete Mathematics 3
BMIS/CSCI/ENGS Choose any 300/400 level course 3
Directed Courses: Graphic Design (Required) (18 hrs)
ARTS 222 Desktop Publishing 3
ARTS 332 Digital Illustration 3
ARTS 341 Graphic Design 3
ARTS 351 Digital Imaging 3
ARTS 371 Advanced Graphics 3
ARTS 4__ Choose from ARTS 472, 473, or 497 (when taught as 3D Graphics) 3
Free Electives (0-2 hrs)
NOTE: "C" or better required in all courses
TOTAL HOURS: 126 hours minimum; at least 45 hours must be 300-400 level

Computer Science Minor

Computer Science Minor (21 hrs)
CSCI 110 Computing Foundations and Ethics 3
CSCI 111 Introduction to Programming 3
CSCI 112 Advanced Programming 3
CSCI 215 Algorithms and Data Structures 3
CSCI ___ Electives (upper level) 6
MATH 250 Introduction to Discrete Mathematics 3


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